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The Sole of Art

Page history last edited by Frank Curkovic 9 years ago

 

You may download the unit pack here if you have lost or misplaced it.MS Art Gr6U4-Shoe Design shortV.pdf

 

Unit Objective:To design and create a patterned shoe design.
Students are evaluated on process, participation as well as end-product.
*lessons and assignments may be subject to change due to teacher’s discretion

 

OF USE? http://www.accessart.org.uk/sketchbook/?p=1543

 

*Activities are subject to change at teacher's discretion.

Week 1

What do your shoes say about you? Discuss and record notes in your developmental workbooks.

 

"What do your shoes say about you? Shoes are now much more than just things to walk in. From kids on the block to models on the catwalk, we use them to signal how fashionable we are. But, beyond style, this most intimate object communicates much more ...our sexual desires, aesthetic sense, social status and personality. And, before they became supreme objects of desire, shoes had a history. From ancient times to the present, shoes have had a cultural as well as a practical purpose."

"Anyone who has ever shopped for a pair of shoes--especially anyone who does so with a passion--knows that shoes are much more than functional objects. From the sneaker to the stiletto, shoes have become potent signifiers of gender, class, personality, taste, and even politics."

(from Shoes: A History From Sandals to Sneakers)

 

Unit Question: How are our appearances interpreted and misinterpreted?

Discuss, record notes in workbooks and share with class.

 

Significant Concept: Fashion and dress signify identity and impact perceptions. 

Discuss, record notes in workbooks and share with class.

 

View:

The Sneaker Artists (Remix a shoe)

Apple Education Leadership Summit: The Sneaker Artists from Chris Hui on Vimeo.

What are your thoughts regarding these sneaker artists? Do you think they are "artists"?

Where do you think they get ideas or find inspiration? Record notes in workbooks. If you are not a good drawer, what elements could you include in your design?

What design elements could you use to reflect your personality? We will brainstorm this as a class (example: line, font, text, graffiti etc)

 

Task: You are a shoe remixer. You will create a client profile. Your client's shoe design should reflect their personality. You must consider their gender, their age, their likes/dislikes etc when designing their shoe. 

Begin brainstorming ideas for the shoe.

 

Homework: In your workbooks, search for and record elements that you like. Remember, it does not need to be a drawing (but could be). It could be words, fonts, doodles, patterns etc. Simple thumbnails are fine. You should have at least 10.

*You may use some research from previous units ("Personal Inventory" sheet from portrait painting, world patterns from printing)

View the links under week 2 to assist you.

 

Week 2 - Inspiration

Review rubric in unit pack.

 

Vans Custom Culture View how students customised Van shoes in this American competition.

Styles:

Zentangles

Doodles/Illustration: Chris Piascik, Buff Monster, Kenneth Do, Mike Perry, KipiKaPopo

Patterns

http://www.wmaker.net/imprimante/kerner2/

 

Record some designs in your developmental workbooks.

Homework: Continue recording design elements.

 

Week 3

Plan: Remix your shoe (uwabaki slippers)

How is it unique to you?

Students begin creating designs on their planning sheets. Share these with your peers for feedback.

 

Homework: Complete the plans for your shoe.

 

Week 4

Begin designing your shoe.

 

Week 5

Continue designing your shoe. 

 

Week 6

Presentation & Reflection:

You will need to include an artist statement/self reflection with your piece. In paragraph form, please include the following information as well as key vocabulary used in class.

1. Describe your shoe design and your inspirations.What identity are you trying to convey? (Who are the shoes intended for? etc)

2. What areas have been easy or challenging?

3. Describe the strengths and weaknesses in your work.

4. If you had to repeat this project, what would you improve on, do differently and why?

 

 

 

 

 

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